Iman Farhanieh

Iman Farhanieh

Iman Farhanieh

Lynk & Co 01

Overview

For the Lynk & Co 01 and Zeeker 009 Infotainment System project, I was responsible for the UX/UI design, facing the challenge of creating an intuitive and user-friendly interface that not only aligned with the brand's tone and culture but also appealed to a younger demographic. ​My role involved conducting extensive UX research and user testing, drawing inspiration from other Geely products, and meticulously creating clear UX specification documents to ensure seamless implementation by developers and minimize potential issues.

Role

Role

UX & UI Designer

UX & UI Designer

Categories

SaaS

Dashboard Design

Year

Year

2019 - 2021

2019 - 2021

Client

Client

CEVT (Now Zeekr)

CONTEXT & VISION

CONTEXT & VISION

PROJECT VISON

PROJECT VISON

Ensuring the design aligns with the organization's tone, brand, and culture. Also, creating an intuitive infotainment system that is also easy to implement for the developers.

Ensuring the design aligns with the organization's tone, brand, and culture. Also, creating an intuitive infotainment system that is also easy to implement for the developers.

CONTEXT

CONTEXT

The infotainment system was being designed for Lynk & Co 01 (and extendable to Zeekr 009), requiring a balance between fresh aesthetics and integration with existing Volvo/Geely design language. The platform needed to be robust, visually coherent, and user-friendly.

The infotainment system was being designed for Lynk & Co 01 (and extendable to Zeekr 009), requiring a balance between fresh aesthetics and integration with existing Volvo/Geely design language. The platform needed to be robust, visually coherent, and user-friendly.

​RESPONIBILITIES & PROCESS

​RESPONIBILITIES & PROCESS

​CREATING A DESIGN THAT FEELS FAMILIAR BUT FRESH AT THE SAME TIME

​CREATING A DESIGN THAT FEELS FAMILIAR BUT FRESH AT THE SAME TIME

To achieve this, the team conducted UX research and user testing. We also put a lot of emphasis on creating clear and relevant UX specification documents for the development team to reduce any implementation issues. My key responsibilities included:

To achieve this, the team conducted UX research and user testing. We also put a lot of emphasis on creating clear and relevant UX specification documents for the development team to reduce any implementation issues. My key responsibilities included:

  • Managed the UX and UI for the Lynk & Co 01 and Zeekr 009 infotainment systems

  • Conducted UX research to inform design decisions

  • Designed detailed UX specifications for development teams

  • Planned and executed usability testing to validate concepts

  • Created graphical components and interface assets

  • Designed third-party infotainment apps, including Spotify, Audiobooks, and Radioline

  • Managed the UX and UI for the Lynk & Co 01 and Zeekr 009 infotainment systems

  • Conducted UX research to inform design decisions

  • Designed detailed UX specifications for development teams

  • Planned and executed usability testing to validate concepts

  • Created graphical components and interface assets

  • Designed third-party infotainment apps, including Spotify, Audiobooks, and Radioline

Our assignment at CEVT followed a double-diamond process, blending UX and UI design methods to explore driver and passenger needs, define key opportunities, design infotainment solutions, and deliver validated results ready for implementation.

Our assignment at CEVT followed a double-diamond process, blending UX and UI design methods to explore driver and passenger needs, define key opportunities, design infotainment solutions, and deliver validated results ready for implementation.

Our assignment at CEVT followed a double-diamond process, blending UX and UI design methods to explore driver and passenger needs, define key opportunities, design infotainment solutions, and deliver validated results ready for implementation.

CONCLUSION

CONCLUSION

LEARNINGS & INSIGHTS

LEARNINGS & INSIGHTS

As a first-time project lead, one of my main challenges was ensuring that everyone had the necessary information to carry out their tasks effectively.

I found myself constantly updating and maintaining Sketch libraries to streamline our design process. It was crucial to ensure that all designs aligned with the Design Guidelines used by both internal and external teams.

I also gained more insights into how to utilize Sketch plugins, particularly those used for delivery purposes, which proved to be essential for collaboration across teams.
Flexibility was key as I navigated between various teams and stakeholders, efficiently switching assignments and tasks as needed.
I quickly recognized the importance of detailed UX specifications, which helped streamline communication and ensure consistency across the project.

Identifying technical limitations within the project was another aspect that required creative problem-solving and adaptation.
Embracing agile methodologies was for me a learning curve, but it allowed for seamless collaboration among different teams and enhanced project efficiency.

As a first-time project lead, one of my main challenges was ensuring that everyone had the necessary information to carry out their tasks effectively.

I found myself constantly updating and maintaining Sketch libraries to streamline our design process. It was crucial to ensure that all designs aligned with the Design Guidelines used by both internal and external teams.

I also gained more insights into how to utilize Sketch plugins, particularly those used for delivery purposes, which proved to be essential for collaboration across teams.
Flexibility was key as I navigated between various teams and stakeholders, efficiently switching assignments and tasks as needed.
I quickly recognized the importance of detailed UX specifications, which helped streamline communication and ensure consistency across the project.

Identifying technical limitations within the project was another aspect that required creative problem-solving and adaptation.
Embracing agile methodologies was for me a learning curve, but it allowed for seamless collaboration among different teams and enhanced project efficiency.